A (Dis-)Abling Gaming Model for playful inclusion

Autor(en)
Gertraud Kremsner, Alexander Schmölz, Michelle Proyer
Abstrakt

Touching upon some of the main barriers in an inclusive reading of game-based education contexts, this chapter challenges exclusion pupils with disabilities might face at schools. Addressing accessibility, teaching attitudes, performance-curriculum dilemma, selective and segregated schooling and deprivation, and discrimination and marginalisation beyond schooling, the authors develop a Dis/abling Gaming Model (DGM) that is to enable inclusive educational practice.

Organisation(en)
Institut für Bildungswissenschaft, Institut für Lehrer*innenbildung
Publikationsdatum
2022
Peer-reviewed
Ja
ÖFOS 2012
503020 Medienpädagogik, 509002 Disability Studies, 503034 Inklusive Pädagogik, 503025 Schulpädagogik
Sustainable Development Goals
SDG 4 – Hochwertige Bildung, SDG 16 – Frieden, Gerechtigkeit und starke Institutionen
Link zum Portal
https://ucrisportal.univie.ac.at/de/publications/a-disabling-gaming-model-for-playful-inclusion(a71660cc-e682-42e8-b2b9-9d9ab3daf929).html