A (Dis-)Abling Gaming Model for playful inclusion

Author(s)
Gertraud Kremsner, Alexander Schmölz, Michelle Proyer
Abstract

Touching upon some of the main barriers in an inclusive reading of game-based education contexts, this chapter challenges exclusion pupils with disabilities might face at schools. Addressing accessibility, teaching attitudes, performance-curriculum dilemma, selective and segregated schooling and deprivation, and discrimination and marginalisation beyond schooling, the authors develop a Dis/abling Gaming Model (DGM) that is to enable inclusive educational practice.

Organisation(s)
Department of Education, Department for Teacher Education
Publication date
2022
Peer reviewed
Yes
Austrian Fields of Science 2012
503020 Media education, 509002 Disability studies, 503034 Inclusive education, 503025 School pedagogy
Sustainable Development Goals
SDG 4 - Quality Education, SDG 16 - Peace, Justice and Strong Institutions
Portal url
https://ucrisportal.univie.ac.at/en/publications/a71660cc-e682-42e8-b2b9-9d9ab3daf929